NVIDIA update

The 16 pipelines have 16bit or 32bit formats for the texture pipelines.

Also, the system uses 64 bit filtering for the system.

Even better, on the tech specs, they specify:

Full 128-bit studio-quality, floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes


Check out the page on the filtering effects.


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