Category Archives: General
The End to Computer Viruses and Spyware
When I heard about the new NX (No-Execute) feature that AMD introduced over a year ago, I started to get excited. Wow, we can finally eliminate so many of these overflow exploits. It got me thinking about the whole virus,worm,spyware … Continue reading
The Sony Ericsson T637 Phone
For about 1 year, I didn’t have a cell phone. I switched jobs a while back, and no longer needed a phone. It was a nice break to not have to worry about this extra device and the coverage inside … Continue reading
The New iMac
I woke up this morning to hear about the new iMac during the business segment of NPR. When I got to work I surfed over to Apple to check it out. Overall, I think it is a really nice computer. … Continue reading
Computers are getting so good
I’m sitting here with two monitors. I’m checking my email over the web. I’m watching/listening to the Apple keynote in another window. I’m paying somebody for an eBay purchase. My phone is talking to my computer wirelessly. My computers are … Continue reading
Friendster is lame
I don’t have a friendster account (or an Orkut one for that matter.) I do use Plaxo and LinkedIn (yeah, I work for Plaxo on the Outlook client 🙂 ) Then I read this blog about what happens to someone … Continue reading
Fast Specialized Graphics Hardware is Not Dead
I was browsing around the old internet today and happened on an ad for the following company: http://www.artvps.com/ They make PCI boards that will take your render times down several orders in magnitude. Their stuff works with Maya, MentalRay, and … Continue reading
Eliminating the noisy computer
This company called ClearCube just got $25 million in funding. That is nice, but it is the technology that is neat. They have some sort of little box that acts as a thin client for your PC. Essentially, you put … Continue reading
NVIDIA update
The 16 pipelines have 16bit or 32bit formats for the texture pipelines. Also, the system uses 64 bit filtering for the system. Even better, on the tech specs, they specify: Full 128-bit studio-quality, floating point precision through the entire rendering … Continue reading